// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiEntityPCH.h" #include "NiSceneRenderView.h" NiImplementRTTI(NiSceneRenderView, NiRenderView); //--------------------------------------------------------------------------- void NiSceneRenderView::SetCameraData(const NiRect& kViewport) { NIASSERT(m_spCamera); // Get renderer pointer. NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); // Get pointer to viewport to use when setting camera data. const NiRect* pkViewportToUse = NULL; if (m_bAlwaysUseCameraViewport) { pkViewportToUse = &m_spCamera->GetViewPort(); } else { pkViewportToUse = &kViewport; } // Set camera data on renderer. pkRenderer->SetCameraData(m_spCamera->GetWorldLocation(), m_spCamera->GetWorldDirection(), m_spCamera->GetWorldUpVector(), m_spCamera->GetWorldRightVector(), m_spCamera->GetViewFrustum(), *pkViewportToUse); } //--------------------------------------------------------------------------- void NiSceneRenderView::CalculatePVGeometry() { // If there are no scenes, do nothing. if (m_kScenes.GetSize() == 0) { return; } // Prepare rendering context. m_spRenderingContext->m_pkCamera = m_spCamera; m_spRenderingContext->m_pkCullingProcess = m_spCullingProcess; NIASSERT(m_kCachedPVGeometry.GetCount() == 0); // Backup and replace the visible set on the culling process. NiVisibleArray* pkOrigVisibleSet = m_spCullingProcess->GetVisibleSet(); m_spCullingProcess->SetVisibleSet(&m_kCachedPVGeometry); // Iterate over the list of scenes, culling each one. NiTListIterator kIter = m_kScenes.GetHeadPos(); while (kIter) { NiScene* pkScene = m_kScenes.GetNext(kIter); NIASSERT(pkScene); pkScene->BuildVisibleSet(m_spRenderingContext, m_spErrorHandler); } // Replace the original visible set on the culling process. m_spCullingProcess->SetVisibleSet(pkOrigVisibleSet); } //---------------------------------------------------------------------------