// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #include //--------------------------------------------------------------------------- inline NiSceneRenderView::NiSceneRenderView(NiCamera* pkCamera, NiCullingProcess* pkCullingProcess, NiEntityErrorInterface* pkErrorHandler, bool bAlwaysUseCameraViewport) : m_spCamera(pkCamera), m_spCullingProcess(pkCullingProcess), m_spErrorHandler(pkErrorHandler), m_bAlwaysUseCameraViewport(bAlwaysUseCameraViewport) { NIASSERT(m_spCamera); NIASSERT(m_spCullingProcess); NIASSERT(m_spErrorHandler); m_spRenderingContext = NiNew NiEntityRenderingContext; m_spRenderingContext->m_pkRenderer = NiRenderer::GetRenderer(); NIASSERT(m_spRenderingContext->m_pkRenderer); } //--------------------------------------------------------------------------- inline void NiSceneRenderView::SetCamera(NiCamera* pkCamera) { NIASSERT(pkCamera); m_spCamera = pkCamera; } //--------------------------------------------------------------------------- inline NiCamera* NiSceneRenderView::GetCamera() const { return m_spCamera; } //--------------------------------------------------------------------------- inline void NiSceneRenderView::SetCullingProcess( NiCullingProcess* pkCullingProcess) { NIASSERT(pkCullingProcess); m_spCullingProcess = pkCullingProcess; } //--------------------------------------------------------------------------- inline NiCullingProcess* NiSceneRenderView::GetCullingProcess() const { return m_spCullingProcess; } //--------------------------------------------------------------------------- inline void NiSceneRenderView::SetErrorHandler( NiEntityErrorInterface* pkErrorHandler) { NIASSERT(pkErrorHandler); m_spErrorHandler = pkErrorHandler; } //--------------------------------------------------------------------------- inline NiEntityErrorInterface* NiSceneRenderView::GetErrorHandler() const { return m_spErrorHandler; } //--------------------------------------------------------------------------- inline void NiSceneRenderView::SetAlwaysUseCameraViewport( bool bAlwaysUseCameraViewport) { m_bAlwaysUseCameraViewport = bAlwaysUseCameraViewport; } //--------------------------------------------------------------------------- inline bool NiSceneRenderView::GetAlwaysUseCameraViewport() const { return m_bAlwaysUseCameraViewport; } //--------------------------------------------------------------------------- inline void NiSceneRenderView::AppendScene(NiScene* pkScene) { NIASSERT(pkScene); m_kScenes.AddTail(pkScene); } //--------------------------------------------------------------------------- inline void NiSceneRenderView::PrependScene(NiScene* pkScene) { NIASSERT(pkScene); m_kScenes.AddHead(pkScene); } //--------------------------------------------------------------------------- inline void NiSceneRenderView::RemoveScene(NiScene* pkScene) { NIASSERT(pkScene); m_kScenes.Remove(pkScene); } //--------------------------------------------------------------------------- inline void NiSceneRenderView::RemoveAllScenes() { m_kScenes.RemoveAll(); } //--------------------------------------------------------------------------- inline NiTPointerList& NiSceneRenderView::GetScenes() { return m_kScenes; } //--------------------------------------------------------------------------- inline const NiTPointerList& NiSceneRenderView::GetScenes() const { return m_kScenes; } //---------------------------------------------------------------------------