// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISETELEMENTCOUNTCOMMAND_H #define NISETELEMENTCOUNTCOMMAND_H #include #include #include "NiEntityCommandInterface.h" #include "NiEntityInterface.h" class NIENTITY_ENTRY NiSetElementCountCommand : public NiRefObject, public NiEntityCommandInterface { public: NiSetElementCountCommand(NiEntityPropertyInterface* pkPropertyInterface, const NiFixedString& kPropertyName, unsigned int uiNewCount); NiEntityPropertyInterface* GetPropertyInterface() const; const NiFixedString& GetPropertyName() const; unsigned int GetOldCount() const; unsigned int GetNewCount() const; private: NiEntityPropertyInterfaceIPtr m_spPropertyInterface; NiFixedString m_kPropertyName; unsigned int m_uiOldCount; unsigned int m_uiNewCount; NiFixedString m_kCommandName; bool m_bOldCountValid; bool m_bAttemptUndo; public: // NiEntityCommandInterface overrides. virtual void AddReference(); virtual void RemoveReference(); virtual NiFixedString GetName(); virtual void DoCommand(NiEntityErrorInterface* pkErrors, bool bUndoable); virtual void UndoCommand(NiEntityErrorInterface* pkErrors); }; NiSmartPointer(NiSetElementCountCommand); #include "NiSetElementCountCommand.inl" #endif // NISETELEMENTCOUNTCOMMAND_H