// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiSetElementCountCommand::NiSetElementCountCommand( NiEntityPropertyInterface* pkPropertyInterface, const NiFixedString& kPropertyName, unsigned int uiNewCount) : m_spPropertyInterface(pkPropertyInterface), m_kPropertyName(kPropertyName), m_uiOldCount(0), m_uiNewCount(uiNewCount), m_bOldCountValid(false), m_bAttemptUndo(false) { NIASSERT(m_spPropertyInterface && m_kPropertyName.Exists()); char acCommandName[1024]; NiSprintf(acCommandName, 1024, "Change the element count for the \"%s\" " "property on the \"%s\" entity/component to %d.", (const char*)m_kPropertyName, (const char*)m_spPropertyInterface->GetName(), m_uiNewCount); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiEntityPropertyInterface* NiSetElementCountCommand::GetPropertyInterface() const { return m_spPropertyInterface; } //--------------------------------------------------------------------------- inline const NiFixedString& NiSetElementCountCommand::GetPropertyName() const { return m_kPropertyName; } //--------------------------------------------------------------------------- inline unsigned int NiSetElementCountCommand::GetOldCount() const { return m_uiOldCount; } //--------------------------------------------------------------------------- inline unsigned int NiSetElementCountCommand::GetNewCount() const { return m_uiNewCount; } //---------------------------------------------------------------------------