// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NI2DSTRINGRENDERCLICK_H #define NI2DSTRINGRENDERCLICK_H #include "NiFontLibType.h" #include #include "Ni2DString.h" class NIFONT_ENTRY Ni2DStringRenderClick : public NiRenderClick { NiDeclareRTTI; public: Ni2DStringRenderClick(); // Functions for reporting statistics about the most recent frame. virtual unsigned int GetNumObjectsDrawn() const; virtual float GetCullTime() const; virtual float GetRenderTime() const; // Functions for accessing Ni2DString objects. void Append2DString(Ni2DString* pk2DString); void Prepend2DString(Ni2DString* pk2DString); void Remove2DString(Ni2DString* pk2DString); void RemoveAll2DStrings(); NiTPointerList& Get2DStrings(); const NiTPointerList& Get2DStrings() const; protected: // Function for drawing Ni2DString objects. virtual void PerformRendering(unsigned int uiFrameID); // List of Ni2DString objects. NiTPointerList m_k2DStrings; // Rendering statistics. unsigned int m_uiNumObjectsDrawn; float m_fRenderTime; }; NiSmartPointer(Ni2DStringRenderClick); #include "Ni2DStringRenderClick.inl" #endif // #ifndef NI2DSTRINGRENDERCLICK_H