// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline Ni2DStringRenderClick::Ni2DStringRenderClick() : m_uiNumObjectsDrawn(0), m_fRenderTime(0.0f) { } //--------------------------------------------------------------------------- inline void Ni2DStringRenderClick::Append2DString(Ni2DString* pk2DString) { NIASSERT(pk2DString); m_k2DStrings.AddTail(pk2DString); } //--------------------------------------------------------------------------- inline void Ni2DStringRenderClick::Prepend2DString(Ni2DString* pk2DString) { NIASSERT(pk2DString); m_k2DStrings.AddHead(pk2DString); } //--------------------------------------------------------------------------- inline void Ni2DStringRenderClick::Remove2DString(Ni2DString* pk2DString) { NIASSERT(pk2DString); m_k2DStrings.Remove(pk2DString); } //--------------------------------------------------------------------------- inline void Ni2DStringRenderClick::RemoveAll2DStrings() { m_k2DStrings.RemoveAll(); } //--------------------------------------------------------------------------- inline NiTPointerList& Ni2DStringRenderClick::Get2DStrings() { return m_k2DStrings; } //--------------------------------------------------------------------------- inline const NiTPointerList& Ni2DStringRenderClick::Get2DStrings() const { return m_k2DStrings; } //---------------------------------------------------------------------------