// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDIRECTXVERSION_H #define NIDIRECTXVERSION_H #if defined(WIN32) // Specify which DirectX version to use as the DX renderer // Currently, only the DirectX 9 renderer is supported. // ***WARNING*** // Only one of these can be active at a time #if !defined(_DX9) #define _DX9 #endif //#if !defined(_DX9) #endif //#if defined(WIN32) #if defined (_DX9) && defined(_DEBUG) #define D3D_DEBUG_INFO #endif //#if defined (_DX9) and defined(_DEBUG) #endif //NIDIRECTXVERSION_H