#pragma once class LWApplication; class NIStreamResource { }; class LWStreamClient : public ILWStreamClient { public: LWStreamClient(LWApplication* App); ~LWStreamClient(void); BOOL Initialize(); // 状态信息显示. virtual void OnSetStatusText(const char* Status); // 通过下面2个接口来实现资源管理. virtual ILWResource* FindResource(const char* szKey); virtual void AddResource(const char* szKey, ILWResource* Res); LWApplication* m_Application; ResourceCallback m_NifCB; ResourceCallback m_TextureCB; };