// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFRONTTOBACKACCUMULATOR_H #define NIFRONTTOBACKACCUMULATOR_H #include "NiAccumulator.h" #include "NiCamera.h" #include "NiGeometry.h" class NiFrontToBackAccumulator : public NiAccumulator { NiDeclareRTTI; NiDeclareClone(NiFrontToBackAccumulator); NiDeclareStream; public: // creation and destruction NiFrontToBackAccumulator(); virtual ~NiFrontToBackAccumulator(); void RegisterObject(NiGeometry* pkGeom); // *** begin Emergent internal use only *** virtual void RegisterObjectArray (NiVisibleArray& kArray); virtual void FinishAccumulating(); // *** end Emergent internal use only *** protected: virtual void Sort(); void SortObjectsByDepth(int l, int r); float ChoosePivot(int l, int r) const; NiSortedObjectList m_kItems; int m_iNumItems; int m_iMaxItems; NiGeometry** m_ppkItems; float* m_pfDepths; int m_iCurrItem; }; NiSmartPointer(NiFrontToBackAccumulator); #endif //NIFRONTTOBACKACCUMULATOR_H