// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef SCENEAPPACCUM_H #define SCENEAPPACCUM_H #include #include "NiFrontToBackAccumulator.h" #include class SceneAppAccum : public NiAlphaAccumulator { public: SceneAppAccum(NiMaterial* pkLegacyPipelineMaterial, NiMaterial* pkCurrentPipelineMaterial); virtual void RegisterObjectArray(NiVisibleArray& kArray); virtual void StartAccumulating(const NiCamera* pkCamera); virtual void FinishAccumulating(); bool GetUseNewSystem(); void SetUseNewSystem(bool bValue); bool GetUseSplitScreen(); void SetUseSplitScreen(bool bUseSplitScreen); protected: bool m_bUseNewSystem; bool m_bUseSplitScreen; NiMaterialPtr m_spLegacyPipelineMaterial; NiMaterialPtr m_spCurrentPipelineMaterial; NiFrontToBackAccumulator m_kOpaqueAccum; }; #endif // SCENEAPPACCUM_H