#pragma once class SceneLoadingSink : public ISceneLoadingSink { public: SceneLoadingSink(void); virtual ~SceneLoadingSink(void); BOOL Create(SceneApp* Game); void Destroy(); private: // ʵÏÖ virtual void OnLoadingNotify(const char* NotifyMsg, float Ratio); virtual void OnRender(); private: NiRenderer* m_Render; NiScreenElementsPtr m_OverlayQuad; // ±³¾° };