// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef SHADERHELPER_H #define SHADERHELPER_H #include class NiRenderer; class NiShaderLibrary; class ShaderHelper : public NiMemObject { public: bool SetupShaderSystem( char* apcProgramDirectories[], unsigned int uiNumProgramDirectories, char* apcShaderDirectories[], unsigned int uiNumShaderDirectories); bool RunShaderParsers(); bool RegisterShaderLibraries(); protected: static bool NSBLibraryClassCreate(const char* pcLibFile, NiRenderer* pkRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); static bool FXLibraryClassCreate(const char* pcLibFile, NiRenderer* pkRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); static bool FXLiteLibraryClassCreate(const char* pcLibFile, NiRenderer* pkRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); static unsigned int NSFRunParser(const char* pcLibFile, NiRenderer* pkRenderer, const char* pcDirectory, bool bRecurseSubFolders); static char* ms_apcShaderParsers[]; static char* ms_apcShaderLibraries[]; unsigned int m_uiShaderDirectoryCount; char** m_ppcShaderDirectories; }; #endif