// Copyright 2018 RED Software, LLC. All Rights Reserved.

using IgniteEngine.Content.GameObjects;
using System.Collections.Generic;

namespace IgniteEngine
{
    /// <summary>
    /// A class that represents a quickbar shortcut.
    /// </summary>
    public class Shortcut
    {
        /// <summary>
        /// The shortcut's slot.
        /// </summary>
        public byte Slot { get; set; }

        /// <summary>
        /// The shortcut's code.
        /// </summary>
        public ushort Code { get; set; }

        /// <summary>
        /// The shortcut's value.
        /// </summary>
        public ushort Value { get; set; }
    }
}
