using GameLogServer.Services; using IgniteEngine; using IgniteEngine.Networking; using System.Net; namespace GameLogServer.Handlers { internal static class LogHandlers { internal static void NC_LOG_USER_LOGINFAIL(NetworkMessage message, NetworkConnection connection) { var userId = message.ReadString(256); var userPassword = message.ReadString(32); var userIp = new IPAddress(message.ReadBytes(4)).ToString(); var errorCode = message.ReadUInt16(); AccountLogService.AddLoginFail(userId, userPassword, userIp, errorCode); } internal static void NC_LOG_USER_LOGIN(NetworkMessage message, NetworkConnection connection) { var userNo = (int) message.ReadUInt32(); var worldNo = message.ReadByte(); var userIp = new IPAddress(message.ReadBytes(4)).ToString(); AccountLogService.AddLogin(userNo, worldNo, userIp); } internal static void NC_LOG_USER_LOGOUT(NetworkMessage message, NetworkConnection connection) { var userNo = (int) message.ReadUInt32(); var worldNo = message.ReadByte(); var playMin = message.ReadUInt16(); var errorCode = message.ReadUInt16(); AccountLogService.AddLogout(userNo, worldNo, playMin, errorCode); } internal static void NC_LOG_GAME_DATA_TYPE_0(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataType0(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } internal static void NC_LOG_GAME_DATA_TYPE_1(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); GameLogService.AddDataType1(nType, nCharNo, sMap, nMapX, nMapY, nMapZ); } internal static void NC_LOG_GAME_DATA_TYPE_2(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataType2(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_3(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nInt1 = message.ReadInt32(); GameLogService.AddDataType3(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, nInt1); } internal static void NC_LOG_GAME_DATA_TYPE_4(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); GameLogService.AddDataType4(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nInt1, nInt2, nInt3); } internal static void NC_LOG_GAME_DATA_TYPE_5(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataType5(nType, nCharNo, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_6(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataType6(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nInt1, nBigint1); } internal static void NC_LOG_GAME_DATA_TYPE_7(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataType7(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_8(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nInt1 = message.ReadInt32(); GameLogService.AddDataType8(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nInt1); } internal static void NC_LOG_GAME_DATA_TYPE_9(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataType9(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nItemKey, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_A(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); GameLogService.AddDataTypeA(nType, nCharNo, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static void NC_LOG_GAME_DATA_TYPE_B(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); GameLogService.AddDataTypeB(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static void NC_LOG_GAME_DATA_TYPE_C(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); GameLogService.AddDataTypeC(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static void NC_LOG_GAME_DATA_TYPE_D(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataTypeD(nType, nCharNo, nItemKey, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_E(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataTypeE(nType, sMap, nMapX, nMapY, nMapZ, nTargetID, nItemKey, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_F(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataTypeF(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } internal static void NC_LOG_GAME_DATA_TYPE_G(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataTypeG(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetID, nItemKey, nInt1, nInt2, nBigint1); } internal static void NC_LOG_GAME_DATA_TYPE_H(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); GameLogService.AddDataTypeH(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo); } internal static void NC_LOG_GAME_DATA_TYPE_I(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); GameLogService.AddDataTypeI(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID); } internal static void NC_LOG_GAME_DATA_TYPE_J(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); GameLogService.AddDataTypeJ(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetID, nItemKey, nInt1, nInt2); } internal static void NC_LOG_GAME_DATA_TYPE_K(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataTypeK(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nInt1, nInt2, nBigint1); } internal static void NC_LOG_GAME_DATA_TYPE_L(NetworkMessage message, NetworkConnection connection) { var nType = (GameLogType) message.ReadInt32(); var nCharNo = message.ReadInt32(); var sMap = message.ReadString(12); var nMapX = message.ReadInt32(); var nMapY = message.ReadInt32(); var nMapZ = message.ReadInt32(); var nTargetCharNo = message.ReadInt32(); var nTargetID = message.ReadInt32(); var nItemKey = message.ReadInt64(); var nInt1 = message.ReadInt32(); var nInt2 = message.ReadInt32(); var nInt3 = message.ReadInt32(); var nBigint1 = message.ReadInt64(); GameLogService.AddDataTypeL(nType, nCharNo, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } public static void NC_LOG_GAME_CREATE_AVATAR(NetworkMessage message, NetworkConnection connection) { var charNo = message.ReadInt32(); GameLogService.AddCreateAvatar(charNo); } public static void NC_LOG_GAME_DELETE_AVATAR(NetworkMessage message, NetworkConnection connection) { var charNo = message.ReadInt32(); GameLogService.AddDeleteAvatar(charNo); } } }