using IgniteEngine; namespace GameLogServer.Services { internal static class GameLogService { internal static bool AddCreateAvatar(int nCharNo) { return AddGeneric(GameLogType.GAME_CREATE_AVATAR, nCharNo); } internal static bool AddDeleteAvatar(int nCharNo) { return AddGeneric(GameLogType.GAME_DELETE_AVATAR, nCharNo); } internal static bool AddDataType0(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3, long nBigint1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } internal static bool AddDataType1(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ); } internal static bool AddDataType2(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, null, nInt1, nInt2); } internal static bool AddDataType3(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo, int nTargetID, int nInt1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, null, nInt1); } internal static bool AddDataType4(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nInt1, int nInt2, int nInt3) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, null, nInt1, nInt2, nInt3); } internal static bool AddDataType5(GameLogType nType, int nCharNo, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, null, null, null, null, null, null, nInt1, nInt2); } internal static bool AddDataType6(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nInt1, long nBigint1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, null, nInt1, null, null, nBigint1); } internal static bool AddDataType7(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, null, null, nInt1, nInt2); } internal static bool AddDataType8(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nInt1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, null, nInt1); } internal static bool AddDataType9(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, long nItemKey, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, nItemKey, nInt1, nInt2); } internal static bool AddDataTypeA(GameLogType nType, int nCharNo, int nTargetCharNo, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3) { return AddGeneric(nType, nCharNo, null, null, null, null, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static bool AddDataTypeB(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static bool AddDataTypeC(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, nTargetID, nItemKey, nInt1, nInt2, nInt3); } internal static bool AddDataTypeD(GameLogType nType, int nCharNo, long nItemKey, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, null, null, null, null, null, null, nItemKey, nInt1, nInt2); } internal static bool AddDataTypeE(GameLogType nType, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetID, long nItemKey, int nInt1, int nInt2) { return AddGeneric(nType, null, sMap, nMapX, nMapY, nMapZ, null, nTargetID, nItemKey, nInt1, nInt2); } internal static bool AddDataTypeF(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3, long nBigint1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } internal static bool AddDataTypeG(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetID, long nItemKey, int nInt1, int nInt2, long nBigint1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, nTargetID, nItemKey, nInt1, nInt2, null, nBigint1); } internal static bool AddDataTypeH(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo); } internal static bool AddDataTypeI(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetCharNo, int nTargetID) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, nTargetCharNo, nTargetID); } internal static bool AddDataTypeJ(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nTargetID, long nItemKey, int nInt1, int nInt2) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, nTargetID, nItemKey, nInt1, nInt2); } internal static bool AddDataTypeK(GameLogType nType, int nCharNo, string sMap, int nMapX, int nMapY, int nMapZ, int nInt1, int nInt2, long nBigint1) { return AddGeneric(nType, nCharNo, sMap, nMapX, nMapY, nMapZ, null, null, null, nInt1, nInt2, null, nBigint1); } internal static bool AddDataTypeL(GameLogType nType, int nCharNo, int nTargetCharNo, int nTargetID, long nItemKey, int nInt1, int nInt2, int nInt3, long nBigint1) { return AddGeneric(nType, nCharNo, null, null, null, null, nTargetCharNo, nTargetID, nItemKey, nInt1, nInt2, nInt3, nBigint1); } private static bool AddGeneric(GameLogType nType, int? nCharNo, string sMap = null, int? nMapX = null, int? nMapY = null, int? nMapZ = null, int? nTargetCharNo = null, int? nTargetID = null, long? nItemKey = null, int? nInt1 = null, int? nInt2 = null, int? nInt3 = null, long? nBigint1 = null) { using (var p_GameLog_Add = new StoredProcedure("p_GameLog_Add", Program.AccountLogODBC)) { p_GameLog_Add.AddParameter("nType", (int)nType); p_GameLog_Add.AddParameter("nCharNo", nCharNo); p_GameLog_Add.AddParameter("sMap", sMap, 16); p_GameLog_Add.AddParameter("nMapX", nMapX); p_GameLog_Add.AddParameter("nMapY", nMapY); p_GameLog_Add.AddParameter("nMapZ", nMapZ); p_GameLog_Add.AddParameter("nTargetCharNo", nTargetCharNo); p_GameLog_Add.AddParameter("nTargetID", nTargetID); p_GameLog_Add.AddParameter("nItemKey", nItemKey); p_GameLog_Add.AddParameter("nInt1", nInt1); p_GameLog_Add.AddParameter("nInt2", nInt2); p_GameLog_Add.AddParameter("nInt3", nInt3); p_GameLog_Add.AddParameter("nBigint", nBigint1); p_GameLog_Add.AddOutput("nLogNo"); return p_GameLog_Add.Run().GetOutput("nLogNo") != 0; } } } }