namespace IgniteEngine.Content.GameObjects { /// /// Enum that represents a class, or job, of a character. /// public enum CharacterClass { CC_NONE = 0, CC_FIGHTER = 1, CC_CLEVERFIGHTER = 2, CC_WARRIOR = 3, CC_GLADIATOR = 4, CC_KNIGHT = 5, CC_CLERIC = 6, CC_HIGHCLERIC = 7, CC_PALADIN = 8, CC_HOLYKNIGHT = 9, CC_GUARDIAN = 10, CC_ARCHER = 11, CC_HAWKARCHER = 12, CC_SCOUT = 13, CC_SHARPSHOOTER = 14, CC_RANGER = 15, CC_MAGE = 16, CC_WIZMAGE = 17, CC_ENCHANTER = 18, CC_WARLOCK = 19, CC_WIZARD = 20, CC_TRICKSTER = 21, CC_GAMBIT = 22, CC_RENEGADE = 23, CC_SPECTRE = 24, CC_REAPER = 25, CC_CRUSADER = 26, CC_TEMPLAR = 27, MAX_CHARACTERCLASS = 28 } }