using System; using System.Collections.Generic; namespace IgniteEngine.Content.GameObjects { /// /// Class that represents a character's default data. /// public class DefaultCharacterData { /// /// The class that this data is for. /// public CharacterClass Class { get; set; } /// /// The map the character starts in. /// public string MapIndx { get; set; } /// /// The X-coordinate of the character. /// public int PosX { get; set; } /// /// The Y-coordinate of the character. /// public int PosY { get; set; } /// /// The character's starting HP. /// public int HP { get; set; } /// /// The character's starting SP. /// public int SP { get; set; } /// /// The character's starting HP stone count. /// public int HPStone { get; set; } /// /// The character's starting SP stone count. /// public int SPStone { get; set; } /// /// The character's starting Cen amount. /// public long Cen { get; set; } /// /// The character's starting level. /// public byte Level { get; set; } /// /// The character's starting EXP. /// public long EXP { get; set; } /// /// The character's starting items. /// public List> Items { get; set; } /// /// The character's starting skills. /// public List Skills { get; set; } /// /// The character's starting quests. /// public List Quests { get; set; } /// /// The character's starting shortcuts. /// public List Shortcuts { get; set; } /// /// Creates a new instance of the class. /// public DefaultCharacterData() { Items = new List>(); Skills = new List(); Quests = new List(); Shortcuts = new List(); } } }