namespace IgniteEngine.Content.Items
{
///
/// Class that contains data for a character's equipment.
///
public class Equipment : Inventory
{
///
/// The base maximum number of items this inventory can contain.
///
public const int BASE_CAPACITY = 29;
///
/// Creates a new instance of the class.
///
public Equipment() : base(InventoryType.IT_EQUIPPED, BASE_CAPACITY)
{
}
///
/// Returns the equipped item at the specified inventory position.
///
/// The item's equip type.S
public Item this[ItemEquip equip] => Items.First(i => i.Info.Equip == equip);
}
}