using IgniteEngine.Definitions.SHN; namespace IgniteEngine.Content.Items { /// /// Class that contains information for an instance of an item. /// public class Item { /// /// The item's information from ItemInfo.shn. /// public ItemInfo Info { get; set; } /// /// The item's key. /// public long Key { get; set; } /// /// The item's position in the inventory. /// public byte Slot { get; set; } /// /// The upgrade tier of the item. /// public byte Upgrades { get; set; } } }