using IgniteEngine.Content.GameObjects; using IgniteEngine.Networking; namespace IgniteEngine.Protocols { public class PROTO_NC_LOG_GAME_ADD : NetworkMessage { public PROTO_NC_LOG_GAME_ADD(Character charac) : base(NetworkCommand.NC_LOG_GAME_ADD) { // unsigned int nType; // unsigned int nCharNo; // Name3 sMap; // unsigned int nMapX; // unsigned int nMapY; // unsigned int nMapZ; // unsigned int nTargetCharNo; // unsigned int nTargetID; // SHINE_ITEM_REGISTNUMBER nItemKey; // unsigned int nInt1; // unsigned int nInt2; // unsigned int nInt3; // unsigned __int64 nBigint1; } } }