using IgniteEngine.Networking; namespace IgniteEngine.Protocols { public class PROTO_NC_LOG_USER_LOGOUT : NetworkMessage { public PROTO_NC_LOG_USER_LOGOUT(uint userNo, char worldNum, ushort playMin, ushort errorCode) : base(NetworkCommand.NC_LOG_USER_LOGOUT) { Write(userNo); Write(worldNum); Write(playMin); Write(errorCode); } } }