using IgniteEngine.Content.GameObjects;
using System.Collections.Generic;
namespace IgniteEngine
{
///
/// A class that represents a quickbar shortcut.
///
public class Shortcut
{
///
/// The shortcut's slot.
///
public byte Slot { get; set; }
///
/// The shortcut's code.
///
public ushort Code { get; set; }
///
/// The shortcut's value.
///
public ushort Value { get; set; }
}
}