using IgniteEngine.Content.GameObjects; using System.Collections.Generic; namespace IgniteEngine { /// /// A class that represents a quickbar shortcut. /// public class Shortcut { /// /// The shortcut's slot. /// public byte Slot { get; set; } /// /// The shortcut's code. /// public ushort Code { get; set; } /// /// The shortcut's value. /// public ushort Value { get; set; } } }