using System; using System.Collections.Generic; using System.Text; using Foresight.Engine.Renderer; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Foresight.Engine.UI { public class LoginUI : IRenderable { // Textures // NIFs public LoginUI(Game game) { } public void Draw(SpriteBatch spriteBatch) { throw new NotImplementedException(); } public void Dispose() { throw new NotImplementedException(); } } }