using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Common.Character { public class CharParamChangeCmd : AbstractStruct { public byte StatID; public uint StatType; public override int GetSize() { return 5; } public override void Read(ReaderStream reader) { StatID = reader.ReadByte(); StatType = reader.ReadUInt32(); } public override void Write(WriterStream writer) { writer.Write(StatID); writer.Write(StatType); } } }