using Vision.Core; using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Friend { public class NcFriendSetConfirmReq : NetPacketStruct { public string ReceiverCharID; public string RequesterCharID; public override int GetSize() => NameN.Name5Len * 2; public override void Read(ReaderStream reader) { ReceiverCharID = reader.ReadString(NameN.Name5Len); RequesterCharID = reader.ReadString(NameN.Name5Len); } public override void Write(WriterStream writer) { writer.Write(ReceiverCharID); writer.Write(RequesterCharID); } public override NetCommand GetCommand() => NetCommand.NC_FRIEND_SET_CONFIRM_REQ; } }