using Vision.Core; namespace Vision.Client.Data { public class ClientUserData { public string Username { get; protected set; } = ""; public string Password { get; protected set; } = ""; public string LoginServerIP { get; protected set; } = "35.231.44.7"; // NA Server public ushort LoginServerPort { get; protected set; } = 9010; public GameRegion Region { get; protected set; } = GameRegion.GR_NA; public string DesiredWorld { get; protected set; } = ""; public string CharacterName { get; protected set; } = ""; public bool IsBot { get; protected set; } = true; public ClientUserData() { } public ClientUserData(string username, string password, string loginServerIP, ushort loginServerPort, GameRegion region) { Username = username; Password = password; LoginServerIP = loginServerIP; LoginServerPort = loginServerPort; Region = region; } } }