using Vision.Core; using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Act { public class NcActSomeoneShoutCmd : NetPacketStruct { public byte ItemLinkDataCount; public string SenderName; // Name5 public byte MobID; public byte MessageLength; public string Message; public override int GetSize() { return 23 + MessageLength; } public override void Read(ReaderStream reader) { ItemLinkDataCount = reader.ReadByte(); SenderName = reader.ReadString(NameN.Name5Len); MobID = reader.ReadByte(); MessageLength = reader.ReadByte(); Message = reader.ReadString(MessageLength); } public override void Write(WriterStream writer) { writer.Write(ItemLinkDataCount); writer.Write(SenderName, NameN.Name5Len); writer.Write(MobID); writer.Write(MessageLength); writer.Write(Message, MessageLength); } public override NetCommand GetCommand() { return NetCommand.NC_ACT_SOMEONESHOUT_CMD; } } }