using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Char { public class NcCharLoginFailAck : NetPacketStruct { public const int Size = 2; public ushort Error; public override int GetSize() => Size; public override void Read(ReaderStream reader) => Error = reader.ReadUInt16(); public override void Write(WriterStream writer) => writer.Write(Error); public override NetCommand GetCommand() => NetCommand.NC_CHAR_LOGINFAIL_ACK; } }