using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Common { public class AbnormalStateBit : AbstractStruct { public const int Size = 112; public byte[] State { get; protected set; } = new byte[Size]; public override int GetSize() => Size; public override void Read(ReaderStream reader) { State = reader.ReadBytes(Size); } public override void Write(WriterStream writer) { writer.Write(State, Size); } } }