using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Common { public class PlayerQuestDoneInfo : AbstractStruct { public const int Size = 10; public ushort ID; public long EndTime; public override int GetSize() => Size; public override void Read(ReaderStream reader) { ID = reader.ReadUInt16(); EndTime = reader.ReadInt64(); } public override void Write(WriterStream writer) { writer.Write(ID); writer.Write(EndTime); } } }