using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Common { public class StopEmoticonDescript : AbstractStruct { public byte EmoticonID; public ushort EmoticonFrame; public override int GetSize() { return 3; } public override void Read(ReaderStream reader) { EmoticonID = reader.ReadByte(); EmoticonFrame = reader.ReadUInt16(); } public override void Write(WriterStream writer) { writer.Write(EmoticonID); writer.Write(EmoticonFrame); } } }