using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; using Vision.Game.Structs.Common; namespace Vision.Game.Structs.Friend { public class NcFriendAddCmd : NetPacketStruct { public FriendInfo FriendInfo = new FriendInfo(); public override int GetSize() => FriendInfo.Size; public override void Read(ReaderStream reader) => FriendInfo.Read(reader); public override void Write(WriterStream writer) => FriendInfo.Write(writer); public override NetCommand GetCommand() => NetCommand.NC_FRIEND_ADD_CMD; public override string ToString() => $"{nameof(FriendInfo)}: {FriendInfo}"; } }