using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Friend { public class NcFriendPointAck : NetPacketStruct { public ushort FriendPoints; public override int GetSize() => 2; public override void Read(ReaderStream reader) { FriendPoints = reader.ReadUInt16(); } public override void Write(WriterStream writer) { writer.Write(FriendPoints); } public override NetCommand GetCommand() => NetCommand.NC_FRIEND_POINT_ACK; public override string ToString() => $"{nameof(FriendPoints)}: {FriendPoints}"; } }