using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.Mover { public class NcMoverSomeoneRideOffCmd : NetPacketStruct { public ushort PlayerHandle; public override int GetSize() => 2; public override void Read(ReaderStream reader) => PlayerHandle = reader.ReadUInt16(); public override void Write(WriterStream writer) => writer.Write(PlayerHandle); public override NetCommand GetCommand() => NetCommand.NC_ACT_SOMEONERIDE_OFF_CMD; public override string ToString() => $"{nameof(PlayerHandle)}: {PlayerHandle}"; } }