using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.User { public class NcUserWorldSelectReq : NetPacketStruct { public byte WorldID { get; private set; } public NcUserWorldSelectReq(byte worldID) { WorldID = worldID; } public override int GetSize() { return sizeof(byte); } public override void Read(ReaderStream reader) { WorldID = reader.ReadByte(); } public override void Write(WriterStream writer) { writer.Write(WorldID); } public override NetCommand GetCommand() { return NetCommand.NC_USER_WORLDSELECT_REQ; } } }