using Vision.Core.Networking; using Vision.Core.Streams; using Vision.Core.Structs; namespace Vision.Game.Structs.User { public class NcUserWorldStatusReq : NetPacketStruct { public override int GetSize() => 0; public override void Read(ReaderStream reader) { } public override void Write(WriterStream writer) { } public override NetCommand GetCommand() => NetCommand.NC_USER_WORLD_STATUS_REQ; } }