// Copyright © 2017-2018 Atomic Software, LLC. All Rights Reserved. // See LICENSE.md for full license information. using Atom.Core.Networking; using Atom.Core.Networking.Messages; using Atom.Core.Serialization; namespace Atom.Core.Local { public class World : ISerializable { public Client Client { get; set; } public string Name { get; set; } public byte Number { get; set; } public WorldStatus Status { get; set; } = WorldStatus.High; public string IPAddress { get; set; } public int Port { get; set; } public long LastStatusUpdate { get; set; } public int Load { get; set; } public void Serialize(NetworkMessage msg, SerializeType mode = SerializeType.Default) { msg.Write(Number); msg.Write(Name, 16); msg.Write((byte) Status); } } }