// Copyright © 2017-2018 Atomic Software, LLC. All Rights Reserved. // See LICENSE.md for full license information. using Atom.Core.Networking.Messages; using Atom.WorldManagerServer.Logic; namespace Atom.WorldManagerServer.Networking.Messages.Handlers { public static class AvatarHandlers { [MessageHandler(MessageProtocol.NC_AVATAR_CREATE_REQ)] public static void NC_AVATAR_CREATE_REQ(NetworkMessage Msg) { var Slot = Msg.ReadByte(); var Name = Msg.ReadString(20); var ClassGenderRace = Msg.ReadByte(); var Hair = Msg.ReadByte(); var HairColor = Msg.ReadByte(); var Face = Msg.ReadByte(); CharacterLogic.CreateCharacter(Msg.Client, Slot, Name, ClassGenderRace, Hair, HairColor, Face); } } }