// Copyright © 2017-2018 Atomic Software, LLC. All Rights Reserved. // See LICENSE.md for full license information. using Atom.Core.Game; using Atom.Core.Networking.Messages; using Atom.WorldManagerServer.Logic; using Atom.WorldManagerServer.Services; namespace Atom.WorldManagerServer.Networking.Messages.Handlers { public static class UserHandlers { [MessageHandler(MessageProtocol.NC_USER_LOGINWORLD_REQ)] public static void NC_USER_LOGINWORLD_REQ(NetworkMessage msg) { var UserName = msg.ReadString(256); var ValidateNew = msg.ReadString(64); AccountLogic.Login(msg.Client, UserName, ValidateNew); } [MessageHandler(MessageProtocol.NC_USER_NORMALLOGOUT_CMD)] public static void NC_USER_NORMALLOGOUT_CMD(NetworkMessage msg) { var LogoutType = (LogoutType)msg.ReadByte(); ClientLogic.Logout(msg.Client, LogoutType); } [MessageHandler(MessageProtocol.NC_USER_WILL_WORLD_SELECT_REQ)] public static void NC_USER_WILL_WORLD_SELECT_REQ(NetworkMessage msg) { TransferService.TransferClientToLogin(msg.Client); } } }