// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef HELGA_ANIM_H__ #define HELGA_ANIM_H__ namespace Helga_Anim { enum { ATKSKILL1 = 601000, ATKSKILL2 = 602030, ATKSKILL2_CASTING = 602010, ATKSKILL3 = 603030, ATKSKILL3_CASTING = 603010, ATTACK = 301000, BUFSKILL1 = 605000, BUFSKILL2 = 606000, DAMAGE = 401000, DIE = 501000, HEAL1 = 607000, RUN = 202000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef HELGA_ANIM_H__