// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef SKELWARRIOR_ANIM_H__ #define SKELWARRIOR_ANIM_H__ namespace SkelWarrior_Anim { enum { ATTACK = 301000, DAMAGE = 402000, DAMAGE = 401000, DIE = 501000, RUN = 202000, SKILL0 = 601000, SKILL1 = 602000, SKILLWIDE = 603000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef SKELWARRIOR_ANIM_H__