// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef TG_GUARDIAN_ANIM_H__ #define TG_GUARDIAN_ANIM_H__ namespace TG_Guardian_Anim { enum { ATTACK = 301000, CAS = 900001, DAMAGE = 401000, DIE = 501000, NDLCD = 601100, RUN = 202000, SKILL01_W = 601000, SKILL02_N = 602000, SKILL03_N = 603000, SKILL04_W = 604000, SKILL05 = 605000, SKILL06 = 606000, SKILL07 = 900000, SKILL08 = 608000, SKILL09_W = 609000, SKILL10 = 607000, STAND = 102000, WALK = 201000 }; } #endif // #ifndef TG_GUARDIAN_ANIM_H__