#define BLOOM_PASSES 2 //[1, 2, 3, 4] Number of passes. More means larger bloom, but slower #define BLOOM_TEXTURESIZE 0.25 //Changes the size of the bloom texture. 1.0 is screen resolution. #define BLOOM_LINEAR_TAPS 12 //Number of taps per pass. The total number of taps is this times 4.