#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\IDField\AdlF\AdlF.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\IDField\AdlF\AdlF_shadow.bmp" #HEIGHTMAP_WIDTH : 513 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 513 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 128 #QuadsHigh : 128 #Layer { #Name :01 main #DiffuseFileName :".\resmap\fieldTexture\L5_D.dds" #BlendFileName :".\resmap\fieldtexture\L1_A.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02 ground #DiffuseFileName :".\resmap\fieldTexture\valley_256.dds" #BlendFileName :".\resmap\IDfield\AdlF\Adlf_ground.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :02 ground_grass #DiffuseFileName :".\resmap\fieldTexture\valley_grass.dds" #BlendFileName :".\resmap\IDfield\AdlF\Adlf_ground_grass.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 grass #DiffuseFileName :".\resmap\fieldTexture\olber_ground_I.dds" #BlendFileName :".\resmap\IDfield\AdlF\Adlf_grass.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 cliff #DiffuseFileName :".\resmap\fieldTexture\ox11.dds" #BlendFileName :".\resmap\IDfield\AdlF\Adlf_cliff.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :03 ground_grass #DiffuseFileName :".\resmap\fieldTexture\L2_D.dds" #BlendFileName :".\resmap\IDfield\AdlF\Adlf_ground_a.BMP" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :landingpoint_ground #DiffuseFileName :".\resmap\fieldTexture\swa_ground_B.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_landingpoint_ground.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :landingpoint_ground_a #DiffuseFileName :".\resmap\fieldTexture\swa_ground_a.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_landingpoint_ground_a.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :landingpoint_ground_b #DiffuseFileName :".\resmap\fieldTexture\adl_burning_ground.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_landingpoint_ground_b.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :town_dirty_grass #DiffuseFileName :".\resmap\fieldTexture\KDMiniDr_grass.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_town_dirty_grass.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :town_grass #DiffuseFileName :".\resmap\fieldTexture\olber_ground_I.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_town_grass.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :town_burning_ground #DiffuseFileName :".\resmap\fieldTexture\adl_burning_ground.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_town_burning_ground.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :town_cliff #DiffuseFileName :".\resmap\fieldTexture\Urg_stone_F2.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_town_cliff.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :town_water #DiffuseFileName :".\resmap\fieldTexture\L9_d.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_town_water.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :landingpoint_ground_c #DiffuseFileName :".\resmap\fieldTexture\swa_ground_D.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_landingpoint_ground_c.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :tree_under #DiffuseFileName :".\resmap\fieldTexture\adl_ground_a.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_tree_under.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #Layer { #Name :road #DiffuseFileName :".\resmap\fieldTexture\EP_01.dds" #BlendFileName :".\resmap\IDfield\AdlF\AdlF_road.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :5f #UVScaleBlend :1.0f } #END_FILE