#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\Battlefield\Battlefield.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\Battlefield\Battlefield.bmp" #HEIGHTMAP_WIDTH : 513 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 513 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :0 Sand #DiffuseFileName :".\resmap\field\Battlefield\Uni.dds" #BlendFileName :".\resmap\field\TevaL\L0.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :15f #UVScaleBlend :1.0f } #Layer { #Name :1 #DiffuseFileName :".\resmap\field\Battlefield\Rock.dds" #BlendFileName :".\resmap\field\Battlefield\Rock.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :13f #UVScaleBlend :1.0f } #Layer { #Name :2 #DiffuseFileName :".\resmap\field\Battlefield\Grass.dds" #BlendFileName :".\resmap\field\Battlefield\Path.bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :10f #UVScaleBlend :1.0f } #Layer { #Name :0 Balkan #DiffuseFileName :".\resmap\field\Battlefield\Balkan.dds" #BlendFileName :".\resmap\field\Battlefield\Balkan.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :15f #UVScaleBlend :1.0f } #Layer { #Name :0 Path #DiffuseFileName :".\resmap\field\Battlefield\rockfloor.dds" #BlendFileName :".\resmap\field\Battlefield\Serv.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :0 DetailF #DiffuseFileName :".\resmap\field\Battlefield\rockfloor_2.dds" #BlendFileName :".\resmap\field\Battlefield\Detail_F.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :10f #UVScaleBlend :1.0f } #END_FILE