#PGFILE : HeightMap #FILE_VER : 0.01 #HeightFileName : ".\resmap\field\BerFrz01\BerFrz01.HTD" // ÇÏÀÌÆ®¸Ê ÆÄÀÏ #VerTexColorTexture : ".\resmap\field\E_Olympic\E_Olympic_v.BMP" #HEIGHTMAP_WIDTH : 513 // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö #HEIGHTMAP_HEIGHT : 513 // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö #OneBlockWidth : 50.0f // Á¡»çÀÌÀÇ °Å¸® #OneBlockHeight : 50.0f #QuadsWide : 64 #QuadsHigh : 64 #Layer { #Name :1 #DiffuseFileName :".\resmap\fieldTexture\snow_01.dds" #BlendFileName :".\resmap\fieldTexture\L1_A.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :10f #UVScaleBlend :1.0f } #Layer { #Name :2 #DiffuseFileName :".\resmap\fieldTexture\cliff_ice.dds" #BlendFileName :".\resmap\field\BerFrz01\BerFrz01_alpha_d.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :4 #DiffuseFileName :".\resmap\fieldTexture\Snow_02.dds" #BlendFileName :".\resmap\field\E_Olympic\BerFrz01_alpha_c.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :10f #UVScaleBlend :1.0f } #Layer { #Name :7 #DiffuseFileName :".\resmap\fieldTexture\WarH_Ice.dds" #BlendFileName :".\resmap\field\BerFrz01\BerFrz01_alpha_g.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :8f #UVScaleBlend :1.0f } #Layer { #Name :8 #DiffuseFileName :".\resmap\fieldTexture\snow.dds" #BlendFileName :".\resmap\field\BerFrz01\BerFrz01_alpha_a.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :4f #UVScaleBlend :1.0f } #Layer { #Name :9 #DiffuseFileName :".\resmap\fieldTexture\L1_A.Bmp" #BlendFileName :".\resmap\field\E_Olympic\snowRoad.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :4f #UVScaleBlend :1.0f } #Layer { #Name :10 #DiffuseFileName :".\resmap\fieldTexture\boss_snow_floor.dds" #BlendFileName :".\resmap\field\E_Olympic\FireArea.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :16f #UVScaleBlend :1.0f } #Layer { #Name :11 #DiffuseFileName :".\resmap\fieldTexture\boss_floor.dds" #BlendFileName :".\resmap\field\E_Olympic\groundArea.Bmp" #StartPos_X :0.0f #StartPos_Y :0.0f #Width :513.0f #Height :513.0f #UVScaleDiffuse :16f #UVScaleBlend :1.0f } #END_FILE