using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Enums; using FiestaBot.Manager.Handlers; using FiestaBot.Zone.Game; namespace FiestaBot.Manager.Game { internal class Character { public byte Slot { get; set; } public int ID { get; set; } public string Name { get; set; } public Class Class { get; set; } public ushort Level { get; set; } public long Exp { get; set; } public int AdminLevel { get; set; } public Position Position { get; set; } public Style Style { get; set; } public Equipment Equipment { get; set; } public StatPoints Stats { get; set; } public short HPStones { get; set; } public short SPStones { get; set; } public uint HP { get; set; } public uint SP { get; set; } public int Fame { get; set; } public long Money { get; set; } public uint Killpoints { get; set; } } }