using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Manager.ClientPacket; using FiestaBot.Manager.Networking; using FiestaBot.Zone.Game; namespace FiestaBot.Manager.Handlers { internal class Manager14Handler { [ManagerPacketHandler(14, 3)] public static void PartyIncomingInvite(ManagerClient Socket, Packet Packet) { Packet.ReadString(out string InvitedBy, 16); Packet.Dispose(); //reject ManagerPacket.SendPartyReject(Socket, InvitedBy); } [ManagerPacketHandler(14, 7)] public static void PartyResponse(ManagerClient Socket, Packet Packet) { Packet.ReadString(out string PartyMember, 16); Packet.ReadShort(out short Response); if(Response == 1217) { Socket.InParty = true; Chat.Party(Socket, "Hi, {0}. Seems like we successfully created a party, enjoy!", PartyMember); } Packet.Dispose(); } [ManagerPacketHandler(14, 11)] public static void PartyLeave(ManagerClient Socket, Packet Packet) { Packet.ReadString(out string PartyMember, 16); Packet.ReadShort(out short Status); Socket.InParty = false; Packet.Dispose(); } [ManagerPacketHandler(14, 30)] public static void PartyDestroy(ManagerClient Socket, Packet Packet) { Socket.InParty = false; Packet.Dispose(); } } }