using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Manager.Networking; namespace FiestaBot.Manager.Handlers { internal class Manager28Handler { [ManagerPacketHandler(28, 3)] public static void LoadQuickBar(ManagerClient Socket, Packet Packet) { //TODO: Quickbar Packet.Dispose(); } [ManagerPacketHandler(28, 5)] public static void LoadQuickBarState(ManagerClient Socket, Packet Packet) { //TODO: Quickbar state Packet.Dispose(); } [ManagerPacketHandler(28, 7)] public static void Handle287(ManagerClient Socket, Packet Packet) { //TODO: Find out what this does Packet.Dispose(); } [ManagerPacketHandler(28, 11)] public static void LoadGameSettings(ManagerClient Socket, Packet Packet) { //TODO: Quickbar Packet.Dispose(); } [ManagerPacketHandler(28, 13)] public static void LoadClienSettings(ManagerClient Socket, Packet Packet) { //TODO: Client settings Packet.Dispose(); } [ManagerPacketHandler(28, 15)] public static void LoadShortcuts(ManagerClient Socket, Packet Packet) { //TODO: Shortcuts Packet.Dispose(); } } }