using DFEngine.Content.Items; namespace DFEngine.Content.GameObjects.Movers { public class Mover { public uint ID { get; set; } public Item Item { get; set; } public string IndxName { get; set; } public int CastTime { get; set; } public int CoolTime { get; set; } public int RunSpeed { get; set; } public int WalkSpeed { get; set; } public ushort Duration { get; set; } public byte MaxCharSlot { get; set; } public MoverHunger Hunger { get; set; } } }